Anda dapat menginisialisasi plugin dengan menggunakan prefab AppsFlyerObject atau secara manual.

Menggunakan AppsFlyerObject.prefab

  1. Buka Assets > AppsFlyer dan seret AppsFlyerObject.prefab ke pemandangan Anda.


  2. Perbarui bidang berikut:
PengaturanDeskripsi
Kode PengembangKode Pengembang AppsFlyer , yang dapat diakses dari dashboard AppsFlyer.
ID AplikasiID Aplikasi iTunes Anda. (Jika aplikasi Anda bukan untuk iOS, biarkan kolom kosong)
Dapatkan Data KonversiAtur ke true jika aplikasi Anda menggunakan AppsFlyer untuk deep linking.
isDebugAtur ini ke true untuk melihat log debug. (hanya untuk pengembangan!)
  1. Perbarui kode di Assets > AppsFlyer > AppsFlyerObjectScript.cs dengan API lain yang tersedia.

Integrasi manual

Buatlah obyek game dan tambahkan kode init berikut:

using AppsFlyerSDK;

public class AppsFlyerObjectScript : MonoBehaviour
{
  void Start()
  {
    AppsFlyer.initSDK("devkey", "appID");
    AppsFlyer.startSDK();
  }
}

Catatan:

  • Pastikan untuk tidak memanggil penghancuran pada objek permainan.
  • Use DontDestroyOnLoad untuk menjaga objek saat memuat adegan baru.

Set customer user ID

Set your own unique customer user ID (CUID) and cross-reference it with the unique AppsFlyer ID.

  • Appear in AppsFlyer raw data CSV reports.
  • Can be used in postback APIs to cross-reference with internal IDs.
    To set the CUID, use:
AppsFlyer.setCustomerUserId("someId");

Good practice! Set the CUID early in the app flow—it is only associated with events reported after its setup.

  • Recorded events will be associated with the CUID.
  • Related data will appear in the raw data reports for installs and events..

Associate the CUID with the install event

If it’s important for you to associate the install event with the CUID, call setCustomerUserId before calling startSDK.

Kumpulkan IDFA dengan ATTrackingManager

  1. Tambahkan AppTrackingTransparency kerangka kerja untuk proyek xcode Anda.

  2. Di Info.plist:

    1. Menambahkan entri ke daftar: Tekan + di samping Information Property List.
    2. Gulir ke bawah dan pilih Privacy - Tracking Usage Description.
    3. Tambahkan sebagai nilai kata-kata yang ingin Anda tampilkan kepada pengguna saat meminta izin untuk mengumpulkan IDFA.
  3. Panggil waitForATTUserAuthorizationWithTimeoutInterval api sebelumnya startSDK()

    #if UNITY_IOS && !UNITY_EDITOR
    AppsFlyer.waitForATTUserAuthorizationWithTimeoutInterval(60);
    #endif
    
  4. Minta otorisasi pelacakan di mana Anda ingin menampilkan prompt:

    Anda dapat menggunakan paket berikut atau paket lain yang memungkinkan Anda untuk meminta otorisasi pelacakan.

    
    using Unity.Advertisement.IosSupport;
    
    /*  ... */
    
    if (ATTrackingStatusBinding.GetAuthorizationTrackingStatus() 
         == ATTrackingStatusBinding.AuthorizationTrackingStatus.NOT_DETERMINED)
        {
            ATTrackingStatusBinding.RequestAuthorizationTracking();
        }
     /*  ... */
    

Send consent for DMA compliance

Unity SDK plugin offers two alternative methods for gathering consent data:

Through a Consent Management Platform (CMP): If the app uses a CMP that complies with the Transparency and Consent Framework (TCF) v2.2 protocol, the Unity SDK can automatically retrieve the consent details.

OR

Through a dedicated Unity SDK API: Developers can pass Google's required consent data directly to the Unity SDK using a specific API designed for this purpose.

Use CMP to collect consent data

  1. Initialize the SDK.

  2. Call enableTCFDataCollection(true) api before startSDK() to instruct the SDK to collect the TCF data from the device.

  3. Use the CMP to decide if you need the consent dialog in the current session to acquire the consent data. If you need the consent dialog move to step 4; otherwise move to step 5.

  4. Get confirmation from the CMP that the user has made their consent decision and the data is available.

  5. Call start().

        AppsFlyer.initSDK(devKey, appID, this);
    
        AppsFlyer.enableTCFDataCollection(true);
        
        //YOUR_CMP_FLOW()
        // if already has consent ready - you can start
            AppsFlyer.startSDK();
            
        //else Waiting for CMP completion and data ready and then start
        
            AppsFlyer.startSDK();
    

Manually collect consent data

  1. Initialize the SDK.
  2. Determine whether the GDPR applies or not to the user.

When GDPR applies to the user

  1. Given that GDPR is applicable to the user, determine whether the consent data is already stored for this session.
    i. If there is no consent data stored, show the consent dialog to capture the user consent decision.
    ii. If there is consent data stored continue to the next step.

  2. To transfer the consent data to the SDK create an AppsFlyerConsent object with the following parameters:

    • hasConsentForDataUsage - Indicates whether the user has consented to use their data for advertising purposes.
    • hasConsentForAdsPersonalization - Indicates whether the user has consented to use their data for personalized advertising.
  3. Call setConsentData()with the AppsFlyerConsent object.

  4. Call start().

            
        // If the user is subject to GDPR - collect the consent data
        // or retrieve it from the storage
        ...
        // Set the consent data to the SDK:
        AppsFlyerConsent consent = AppsFlyerConsent.ForGDPRUser(true, true);
        AppsFlyer.setConsentData(consent);
            
        AppsFlyer.startSDK();
    

When GDPR does not apply to the user

  1. Create an AppsFlyerConsent object using the ForNonGDPRUser() initializer. This initializer doesn’t accept any parameters.

  2. Pass the empty AppsFlyerConsent object to setConsentData().

  3. Call start().

        // If the user is not subject to GDPR:
        AppsFlyerConsent consent = AppsFlyerConsent.ForNonGDPRUser();
        AppsFlyer.setConsentData(consent);
            
        AppsFlyer.startSDK();
    

Verify consent data is sent

To test whether your SDK sends DMA consent data with each event, perform the following steps:

  1. Enable the SDK debug mode.
  2. Search for consent_data in the log of the outgoing request.

for more information visit iOS
Android


Mengirim postback SKAN ke AppsFlyer

Untuk mendaftarkan titik akhir AppsFlyer, Anda perlu menambahkan NSAdvertisingAttributionReportEndpoint kunci ke info.plist Anda dan atur nilainya menjadi https://appsflyer-skadnetwork.com/.
Info lebih lanjut tentang cara memperbarui info.plist dapat ditemukan di sini.


Inisialisasi MacOS

  1. Gunakan prefab AppsFlyerObject
  2. Tambahkan id aplikasi MacOS Anda
  3. Bangun untuk platform PC, Mac & Linux Standelone dan pilih MacOS sebagai platform target.

Minta Pendengar (Opsional)

  1. Lampirkan 'AppsFlyer.cs' skrip ke objek game dengan kode init AppsFlyer. (AppsFlyerObject, dll)
  2. Tambahkan kode berikut sebelum startSDK()

Contoh respons sesi:

    void Start()
    {
        AppsFlyer.OnRequestResponse += AppsFlyerOnRequestResponse;
        
        AppsFlyer.initSDK(devKey, appID, this);
        AppsFlyer.startSDK();
    }

    void AppsFlyerOnRequestResponse(object sender, EventArgs e)
    {
        var args = e as AppsFlyerRequestEventArgs;
        AppsFlyer.AFLog("AppsFlyerOnRequestResponse", " status code " + args.statusCode);
    }

Contoh respons in-app:

    void Start()
    {
        AppsFlyer.OnInAppResponse += (sender, args) =>
        {
            var af_args = args as AppsFlyerRequestEventArgs;
            AppsFlyer.AFLog("AppsFlyerOnRequestResponse", " status code " + af_args.statusCode);
        };
        
        AppsFlyer.initSDK(devKey, appID, this);
        AppsFlyer.startSDK();
    }


statusCodeerrorDescription
200null
10"Event timeout (batas waktu event). Periksa parameter 'minTimeBetweenSessions'"
11"Skipping event because 'isStopTracking' enabled" (Lewati event karena 'isStopTracking' diaktifkan)
40Kesalahan jaringan: Deskripsi kesalahan berasal dari Android
41"No dev key" (tidak ada kode pengembang)
50"Status code failure" (kode status gagal)+ kode respons aktual dari server