Overview

Peristiwa Dalam Aplikasi memberikan wawasan tentang apa yang terjadi di aplikasi Anda. Disarankan untuk meluangkan waktu dan menentukan peristiwa yang ingin Anda ukur untuk memungkinkan Anda mengukur ROI (Return on Investment/Laba atas Investasi) dan LTV (Lifetime Value/Nilai Periode Retensi).

Merekam peristiwa dalam aplikasi dilakukan dengan menelepon sendEvent dengan nama peristiwa dan parameter nilai. Lihat dokumentasi untuk detail lebih lanjut.

Temukan info lebih lanjut tentang merekam peristiwa di sini.

Kirim Peristiwa

void sendEvent(string eventName, Dictionary<string, string> eventValues)

parametertypedescription
eventNamestringNama peristiwa
eventValuesDictionary<string, string>Nilai peristiwa yang dikirim bersama peristiwa

Contoh:

Dictionary<string, string> eventValues = new Dictionary<string, string>();
eventValues.Add(AFInAppEvents.CURRENCY, "USD");
eventValues.Add(AFInAppEvents.REVENUE, "0.99");
eventValues.Add("af_quantity", "1");
AppsFlyer.sendEvent(AFInAppEvents.PURCHASE, eventValues);

Mencatat pendapatan

You can send revenue with any in-app event. Use the AFInAppEvents.REVENUE event parameter to include revenue in the in-app event. You can populate it with any numeric value, positive or negative.

Nilai pendapatan tidak boleh mengandung pemisah koma, simbol mata uang, atau teks. Misalnya, event pendapatan harus serupa dengan 1234.56.

Currency code requirements when sending revenue events

  • Default currency: USD

  • Use a 3-character ISO 4217 code (an example follows).

  • Set the currency code by calling the API:

    AppsFlyer.setCurrencyCode("ZZZ")
    

Example: In-app purchase event with revenue
This purchase event is for 200.12 Euros. For the revenue to reflect in the dashboard use the following.

using System.Collections.Generic;

Dictionary<string, string> purchaseEvent = new Dictionary<string, string> ();
purchaseEvent.Add(AFInAppEvents.CURRENCY, "EUR");
purchaseEvent.Add(AFInAppEvents.REVENUE, "200.12");
purchaseEvent.Add(AFInAppEvents.QUANTITY, "1");
purchaseEvent.Add(AFInAppEvents.CONTENT_TYPE, "category_a",);
AppsFlyer.sendEvent ("af_purchase", purchaseEvent);

📘

Catatan

Jangan menambahkan simbol mata uang ke nilai pendapatan.

Logging negative revenue

Record negative revenue using a minus sign.

  • Revenue value is preceded by a minus sign.
  • The event name has a unique value, "cancel_purchase". This lets you identify negative revenue events in raw data reports and in the Dashboard.

Example: App user receives a refund or cancels a subscription

using System.Collections.Generic;

Dictionary<string, string> purchaseEvent = new Dictionary<string, string> ();
purchaseEvent.Add(AFInAppEvents.CURRENCY, "USD");
purchaseEvent.Add(AFInAppEvents.REVENUE, "-200");
purchaseEvent.Add(AFInAppEvents.QUANTITY, "1");
purchaseEvent.Add(AFInAppEvents.CONTENT_TYPE, "category_a");
AppsFlyer.sendEvent ("cancel_purchase", purchaseEvent);

In-app purchase validation Beta

This API is currently in closed beta. Please contact AppsFlyer before using it.

Untuk Validasi Tanda Terima Pembelian Dalam Aplikasi, ikuti petunjuk sesuai dengan sistem operasi Anda.

Catatan
Memanggil validateReceipt secara otomatis menghasilkan file af_purchase peristiwa dalam aplikasi, jadi Anda tidak perlu mengirimkan peristiwa ini sendiri.
Respons pembelian validasi dipicu di AppsFlyerTrackerCallbacks.cs class.

// for Android 
`void validateAndSendInAppPurchase(AFPurchaseDetailsAndroid details, Dictionary<string, string> additionalParameters, MonoBehaviour gameObject)`
// for iOS 
`void validateAndSendInAppPurchase(AFSDKPurchaseDetailsIOS details, Dictionary<string, string> extraEventValues, MonoBehaviour gameObject)`

using UnityEngine.Purchasing;
using AppsFlyerSDK;

public class AppsFlyerObject : MonoBehaviour, IAppsFlyerValidateAndLog
{

    public static string kProductIDConsumable = "com.test.cons";

    void Start()
    {
        AppsFlyer.initSDK("devKey", "devKey");
        AppsFlyer.startSDK();
    }

    public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs args)
    {
        string prodID = args.purchasedProduct.definition.id;
        string price = args.purchasedProduct.metadata.localizedPrice.ToString();
        string currency = args.purchasedProduct.metadata.isoCurrencyCode;

        string receipt = args.purchasedProduct.receipt;
        var recptToJSON = (Dictionary<string, object>)AFMiniJSON.Json.Deserialize(product.receipt);
        var receiptPayload = (Dictionary<string, object>)AFMiniJSON.Json.Deserialize((string)recptToJSON["Payload"]);
        var transactionID = product.transactionID;

        if (String.Equals(args.purchasedProduct.definition.id, kProductIDConsumable, StringComparison.Ordinal))
        {
#if UNITY_IOS

            if(isSandbox)
            {
                AppsFlyeriOS.setUseReceiptValidationSandbox(true);
            }

            AFSDKPurchaseDetailsIOS details = AFSDKPurchaseDetailsIOS.Init(prodID, price, currency, transactionID);

            AppsFlyeriOS.validateAndSendInAppPurchase(details, null, this);
#elif UNITY_ANDROID

        AFPurchaseDetailsAndroid details = new AFPurchaseDetailsAndroid(AFPurchaseType.Subscription, "token", prodID, price, currency);

        AppsFlyerAndroid.validateAndSendInAppPurchase(
        details,
        null, 
        this);
#endif
        }

        return PurchaseProcessingResult.Complete;
    }

    public void onValidateAndLogComplete(string result)
    {
        AppsFlyer.AFLog("onValidateAndLogComplete", result);
        Dictionary<string, object> validateAndLogDataDictionary = AppsFlyer.CallbackStringToDictionary(result);
    }

    public void onValidateAndLogFailure(string error)
    {
        AppsFlyer.AFLog("onValidateAndLogFailure", error);
        Dictionary<string, object> validateAndLogErrorDictionary = AppsFlyer.CallbackStringToDictionary(error);
    }

}

Validasi Pembelian Dalam-Aplikasi

Untuk Validasi Tanda Terima Pembelian Dalam Aplikasi, ikuti petunjuk sesuai dengan sistem operasi Anda.

Catatan
Memanggil validateReceipt secara otomatis menghasilkan file af_purchase peristiwa dalam aplikasi, jadi Anda tidak perlu mengirimkan peristiwa ini sendiri.
Respons pembelian validasi dipicu di AppsFlyerTrackerCallbacks.cs class.

void validateAndSendInAppPurchase(string productIdentifier, string price, string currency, string tranactionId, Dictionary<string, string> additionalParameters, MonoBehaviour gameObject)

//To get the callbacks
//AppsFlyer.createValidateInAppListener ("AppsFlyerTrackerCallbacks", "onInAppBillingSuccess", "onInAppBillingFailure");
AppsFlyer.validateReceipt(string publicKey, string purchaseData, string signature, string price, string currency, Dictionary additionalParametes);
using UnityEngine.Purchasing;
using AppsFlyerSDK;

public class AppsFlyerObject : MonoBehaviour, IStoreListener, IAppsFlyerValidateReceipt
{

    public static string kProductIDConsumable = "com.test.cons";

    void Start()
    {
        AppsFlyer.initSDK("devKey", "devKey");
        AppsFlyer.startSDK();
    }

    public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs args)
    {
        string prodID = args.purchasedProduct.definition.id;
        string price = args.purchasedProduct.metadata.localizedPrice.ToString();
        string currency = args.purchasedProduct.metadata.isoCurrencyCode;

        string receipt = args.purchasedProduct.receipt;
        var recptToJSON = (Dictionary<string, object>)AFMiniJSON.Json.Deserialize(product.receipt);
        var receiptPayload = (Dictionary<string, object>)AFMiniJSON.Json.Deserialize((string)recptToJSON["Payload"]);
        var transactionID = product.transactionID;

        if (String.Equals(args.purchasedProduct.definition.id, kProductIDConsumable, StringComparison.Ordinal))
        {
#if UNITY_IOS

            if(isSandbox)
            {
                AppsFlyeriOS.setUseReceiptValidationSandbox(true);
            }

            AppsFlyeriOS.validateAndSendInAppPurchase(prodID, price, currency, transactionID, null, this);
#elif UNITY_ANDROID
        var purchaseData = (string)receiptPayload["json"];
        var signature = (string)receiptPayload["signature"];
        AppsFlyerAndroid.validateAndSendInAppPurchase(
        "<google_public_key>", 
        signature, 
        purchaseData, 
        price, 
        currency, 
        null, 
        this);
#endif
        }

        return PurchaseProcessingResult.Complete;
    }

    public void didFinishValidateReceipt(string result)
    {
        AppsFlyer.AFLog("didFinishValidateReceipt", result);
    }

    public void didFinishValidateReceiptWithError(string error)
    {
        AppsFlyer.AFLog("didFinishValidateReceiptWithError", error);
    }

}